![]() ![]() On the other end of the moral spectrum as a rogue, you do pretty much the same thing, although you take a shortcut to wealth by stealing items that you later sell. As a priest, for instance, you set up a church and make your daily bread by selling holy water and the sacrament. ![]() The patron, craftsman, scholar, and rogue classes may allow you to take on a wide range of occupations that stretch all the way from priest to highwayman, but each deals with nearly identical buy-and-sell busywork. Instead of a role-playing medieval adventure, you're actually playing a merchant in a humdrum real-time economic sim. That description makes the game sound a little more far-ranging than it actually is, however. You once more sign on as one of four medieval classes and work at making money, building RPG-like skills, and going forth and procreating to establish a multigenerational dynasty. ![]() If you played any prior Guild 2 games, you'll find the gameplay here very familiar. So even if you're hungry for more merchant-on-merchant action after the original game and its Pirates of the High Seas add-on, you don't need to take this Venetian holiday. The only noteworthy additions to this economic simulation are a couple of new professions, four new scenarios depicting Venice and its neighbors on the Adriatic Sea, and some horrific bugs. The Guild 2: Venice is a stand-alone expansion that purports to be all about the legendary sinking city best known for its canals and singing gondoliers, but it's actually just a third-rate face-lift of its predecessors. ![]()
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